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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UDerivedDataCacheCommandlet > API/Editor/UnrealEd/Commandlets/UDerivedDataCacheCommandlet/FObjectReferencer
- FGCObject::AddReferencedObjects()
- UDerivedDataCacheCommandlet::FObjectReferencer::AddReferencedObjects()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DerivedDataCacheCommandlet.cpp |
| Include | #include "Commandlets/DerivedDataCacheCommandlet.cpp" |
virtual void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;
Remarks
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
Parameters
| Name | Description |
|---|---|
| Collector | The collector of referenced objects. |