Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UDataLayerToAssetCommandletConte-
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include | #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/WorldPartitionDataLayerToAssetCommandlet.cpp |
UDataLayerToAssetCommandletContext
&40;
const FObjectInitializer & ObjectInitializer
&41;