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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UDataLayerToAssetCommandletConte-
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include | #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/WorldPartitionDataLayerToAssetCommandlet.cpp |
UDataLayerConversionInfo &42; StoreDataLayerInstanceConversion
&40;
const UDataLayerAsset &42; DataLayerAsset,
UDataLayerInstanceWithAsset &42; NewDataLayerInstance
&41;