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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UDataLayerToAssetCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include | #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
virtual bool PerformAdditionalActorConversions
&40;
TStrongObjectPtr< UDataLayerToAssetCommandletContext > & CommandletContext,
AActor &42; Actor
&41;