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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UCompileAllBlueprintsCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h |
| Include | #include "Commandlets/CompileAllBlueprintsCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp |
virtual bool IsAssetAllowed
(
FAssetData const & Asset
) const
Remarks
Checks if the passed in asset is included in the allow list. @Param Asset Asset to check against the allow list @Return True if the asset is in the list. False otherwise.