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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UCompileAllBlueprintsCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h |
| Include | #include "Commandlets/CompileAllBlueprintsCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp |
virtual bool IsAssetAllowed
&40;
FAssetData const & Asset
&41; const
Remarks
Checks if the passed in asset is included in the allow list. Asset Asset to check against the allow list True if the asset is in the list. False otherwise.