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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UChunkDependencyInfo
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h |
Include | #include "Commandlets/ChunkDependencyInfo.h" |
Syntax
class UChunkDependencyInfo : public UObject
Remarks
This is read out of config and defines a tree of chunk dependencies
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FChunkDependency > | DependencyArray | List of dependencies used to remove redundant chunks |
Constructors
Type | Name | Description | |
---|---|---|---|
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UChunkDependencyInfo
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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const FChunkDependencyTreeNode * | BuildChunkDependencyGraph
(
int32 HighestChunk |
Will create a dependency tree starting with RootTreeNode. |
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const FChunkDependencyTreeNode * | GetOrBuildChunkDependencyGraph
(
int32 HighestChunk |
Will return an existing dependency graph, or build if it necessary |
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void | RemoveRedundantChunks
(
TArray< int32 >& ChunkIDs |
Removes redundant chunks from a chunk list |