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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > UChunkDependencyInfo
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h |
Include | #include "Commandlets/ChunkDependencyInfo.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/ChunkDependencyInfo.cpp |
const FChunkDependencyTreeNode &42; BuildChunkDependencyGraph
&40;
int32 HighestChunk
&41;
Remarks
Will create a dependency tree starting with RootTreeNode. If HighestChunk is == 0 it will only add dependencies on 0 for chunks already in the dependencies list