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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/FAssetRegistryReporterLocal
- IAssetRegistryReporter::UpdateAssetRegistryData()
- FAssetRegistryReporterLocal::UpdateAssetRegistryData()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include | #include "Commandlets/AssetRegistryGenerator.h" |
virtual void UpdateAssetRegistryData
&40;
FName PackageName,
const UPackage &42; Package,
UE::Cook::ECookResult CookResult,
FSavePackageResultStruct &42; SavePackageResult,
FCookTagList && InArchiveCookTagList,
bool bIncludeOnlyDiskAssets,
TOptional< FAssetPackageData > && OverrideAssetPackageData,
TOptional< TArray< FAssetDependency >> && OverridePackageDependencies
&41;