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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/FAssetRegistryGenerator
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include | #include "Commandlets/AssetRegistryGenerator.h" |
Syntax
struct FComputeDifferenceOptions
Remarks
Options when computing the differences between current and previous state.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIterativeUseClassFilters | If true, use the AllowList and DenyList for classes on a package's used classes to decide whether the package is iterable. | |
| bool | bRecurseModifications | If true, modified packages are recursed to X in X->Y->Z chains. | |
| bool | bRecurseScriptModifications | If true, modified script / c++ packages are recursed, if false only asset references are recursed |