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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/FAssetRegistryGenerator > API/Editor/UnrealEd/Commandlets/FAssetRegistryGenerator/FComputeDifferenceOptions
Syntax
bool bRecurseModifications
Remarks
If true, modified packages are recursed to X in X->Y->Z chains. Otherwise, only Y and Z are seen as modified