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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Builders
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBrushBuilder
- UEditorBrushBuilder
- UCylinderBuilder
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Builders/CylinderBuilder.h |
| Include | #include "Builders/CylinderBuilder.h" |
Syntax
class UCylinderBuilder : public UEditorBrushBuilder
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | AlignToSide | Whether to align the brush to a face | |
| FName | GroupName | ||
| uint32: 1 | Hollow | Whether this is a hollow or solid cylinder | |
| float | InnerRadius | Radius of inner cylinder (when hollow) | |
| float | OuterRadius | Radius of cylinder | |
| int32 | Sides | How many sides this cylinder should have | |
| float | Z | Distance from base to tip of cylinder |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UCylinderBuilder
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BuildCylinder
(
int32 Direction, |
Overridden from UBrushBuilder
| Type | Name | Description | |
|---|---|---|---|
| bool | Builds the brush shape for the specified ABrush or the builder brush if Brush is nullptr. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |