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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Bookmarks
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkScoped.h |
| Include | #include "Bookmarks/BookmarkScoped.h" |
Syntax
class FBookmarkScoped
Remarks
Provides a way to temporarily bookmark and restore all viewports This allows camera locations and rotations to be preserved across a map reload
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Constructor; bookmark all viewports |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Destructor; restore all viewports |