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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/AutoReimport
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h |
| Include | #include "AutoReimport/AssetSourceFilenameCache.h" |
Syntax
class FAssetSourceFilenameCache
Remarks
Class responsible for maintaing a cache of clean source file names (bla.txt) to asset data
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| TOptional< FAssetImportInfo > | ExtractAssetImportInfo
(
const FAssetData& AssetData |
Helper functions to extract asset import information from asset registry tags | |
| FAssetSourceFilenameCache & | Get () |
Singleton access | |
| TArray< FAssetData > | GetAssetsPertainingToFile
(
const IAssetRegistry& Registry, |
Retrieve a list of assets that were imported from the specified filename | |
| FAssetRenamedEvent & | |||
| void | Shutdown () |
Shutdown this instance of the cache |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FAssetRenamedEvent | Event for when an asset has been renamed, and has been updated in our source file cache |