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API > API/Editor > API/Editor/UnrealEd
Classes
| Type | Name | Description | |
|---|---|---|---|
| FDebugSkelMeshDynamicData | |||
| FDebugSkelMeshSceneProxy | A skeletal mesh component scene proxy with additional debugging options. | ||
| FScopedSuspendAlternateSkinWeightPreview | This class is use to remove the alternate skinning preview from the multiple editor that can show it. | ||
| FSelectedSocketInfo | |||
| UDebugSkelMeshComponent | |||
| UEditorAnimBaseObj | |||
| UEditorAnimCompositeSegment | |||
| UEditorAnimCurveBoneLinks | |||
| UEditorAnimSegment | |||
| UEditorCompositeSection | Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work | ||
| UEditorNotifyObject | Proxy object for displaying notifies in the details panel with event data included alongside UAnimNotify | ||
| UEditorParentPlayerListObj | |||
| UEditorSkeletonNotifyObj |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EPersonaTurnTableMode::Type | Different modes for Persona's Turn Table. |