Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEditorAnimBaseObj
- UEditorAnimSegment
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimSegment.h |
| Include | #include "Animation/EditorAnimSegment.h" |
Syntax
class UEditorAnimSegment : public UEditorAnimBaseObj
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnimSegment | AnimSegment | Default blend in time. | |
| int | AnimSegmentIndex | ||
| int | AnimSlotIndex |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEditorAnimSegment
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitAnimSegment
(
int32 AnimSlotIndex, |
Overridden from UEditorAnimBaseObj
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| bool | PropertyChangeRequiresRebuild
(
FPropertyChangedEvent& PropertyChangedEvent |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |