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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/UEditorAnimBaseObj > API/Editor/UnrealEd/Animation/UEditorAnimBaseObj/PreEditChange
- UObject::PreEditChange()
- UEditorAnimBaseObj::PreEditChange()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimBaseObj.h |
| Include | #include "Animation/EditorAnimBaseObj.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/EditorAnimBaseObj.cpp |
virtual void PreEditChange
(
FProperty * PropertyThatWillChange
)
Remarks
This is called when a property is about to be modified externally