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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/UDebugSkelMeshComponent
- USkinnedMeshComponent::ShouldCPUSkin()
- UDebugSkelMeshComponent::ShouldCPUSkin()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual bool ShouldCPUSkin&40;&41;
Remarks
Function returns whether or not CPU skinning should be applied Allows the editor to override the skinning state for editor tools true if should CPU skin. false otherwise