Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/UDebugSkelMeshComponent
- USkeletalMeshComponent::SetAnimClass()
- UDebugSkelMeshComponent::SetAnimClass()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual void SetAnimClass
&40;
class UClass &42; NewClass
&41;
Remarks
Set the anim instance class. Clears and re-initializes the anim instance with the new class and sets animation mode to 'AnimationBlueprint'