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Unreal Engine C++ API Reference > Editor > UnrealEd > Animation > UDebugSkelMeshComponent
- USkeletalMeshComponent::SetAnimClass()
- UDebugSkelMeshComponent::SetAnimClass()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include | #include "Animation/DebugSkelMeshComponent.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual void SetAnimClass
&40;
class UClass &42; NewClass
&41;
Remarks
Set the anim instance class. Clears and re-initializes the anim instance with the new class and sets animation mode to 'AnimationBlueprint'