Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/UDebugSkelMeshComponent
- UActorComponent::SendRenderDynamicData_Concurrent()
- USkinnedMeshComponent::SendRenderDynamicData_Concurrent()
- USkeletalMeshComponent::SendRenderDynamicData_Concurrent()
- UDebugSkelMeshComponent::SendRenderDynamicData_Concurrent()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual void SendRenderDynamicData_Concurrent&40;&41;
Remarks
Called to send dynamic data for this component to the rendering thread