Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Animation > UDebugSkelMeshComponent
- USkinnedMeshComponent::RefreshBoneTransforms()
- USkeletalMeshComponent::RefreshBoneTransforms()
- UDebugSkelMeshComponent::RefreshBoneTransforms()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include | #include "Animation/DebugSkelMeshComponent.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual void RefreshBoneTransforms
&40;
FActorComponentTickFunction &42; TickFunction
&41;
Remarks
Update functions Refresh Bone Transforms Each class will need to implement this function Ideally this function should be atomic (not relying on Tick or any other update.)
Parameters
Name | Description |
---|---|
TickFunction | Supplied as non null if we are running in a tick, allows us to create graph tasks for parallelism |