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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/UDebugSkelMeshComponent
- USkinnedMeshComponent::PostInitMeshObject()
- UDebugSkelMeshComponent::PostInitMeshObject()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual void PostInitMeshObject
&40;
class FSkeletalMeshObject &42;
&41;
Remarks
Function to operate on mesh object after its created, but before it's attached.
Parameters
| Name | Description |
|---|---|
| MeshObject | Mesh Object owned by this component |