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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/FDebugSkelMeshSceneProxy
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
FDebugSkelMeshSceneProxy
(
const UDebugSkelMeshComponent * InComponent,
FSkeletalMeshRenderData * InSkelMeshRenderData,
FLinearColor InWireframeOverlayColor
)
Remarks
Constructor.
Parameters
| Name | Description |
|---|---|
| Component | skeletal mesh primitive being added |