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API > API/Editor > API/Editor/UniversalObjectLocatorEditor > API/Editor/UniversalObjectLocatorEditor/ILocatorFragmentEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< SWidget > MakeEditUI
(
const FEditUIParameters& InParameters |
Make the editor UI for this fragment (displayed in a context menu) | UniversalObjectLocatorEditor.h | |
virtual TSharedPtr< SWidget > MakeEditUI
(
TSharedPtr< IUniversalObjectLocatorCustomization > Customization |
UniversalObjectLocatorEditor.h |
MakeEditUI(const FEditUIParameters &)
Description
Make the editor UI for this fragment (displayed in a context menu)
| Name | MakeEditUI |
| Type | function |
| Header File | /Engine/Source/Editor/UniversalObjectLocatorEditor/Public/UniversalObjectLocatorEditor.h |
| Include Path | #include "UniversalObjectLocatorEditor.h" |
| Source | /Engine/Source/Editor/UniversalObjectLocatorEditor/Private/UniversalObjectLocatorEditor.cpp |
virtual TSharedPtr < SWidget > MakeEditUI
(
const FEditUIParameters & InParameters
)
the editing widget
Parameters
| Name | Remarks |
|---|---|
| InParameters | Parameters used to create the UI |
MakeEditUI(TSharedPtr< IUniversalObjectLocatorCustomization >)
| Name | MakeEditUI |
| Type | function |
| Header File | /Engine/Source/Editor/UniversalObjectLocatorEditor/Public/UniversalObjectLocatorEditor.h |
| Include Path | #include "UniversalObjectLocatorEditor.h" |
virtual TSharedPtr < SWidget > MakeEditUI
(
TSharedPtr < IUniversalObjectLocatorCustomization > Customization
)