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API > API/Editor > API/Editor/UMGEditor
Implements the settings for the Widget Blueprint Designer.
| Name | UWidgetDesignerSettings |
| Type | class |
| Header File | /Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h |
| Include Path | #include "Settings/WidgetDesignerSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorPerProjectUserSettings)
class UWidgetDesignerSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UWidgetDesignerSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWidgetDesignerSettings() |
Settings/WidgetDesignerSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExecutePreConstructEvent | bool | Should the designer run the design event? Disable this if you're seeing crashes in the designer, you may have some unsafe code running in the designer. | Settings/WidgetDesignerSettings.h |
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| bLockToPanelOnDragByDefault | bool | Settings/WidgetDesignerSettings.h |
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| bRespectLocks | bool | Should the designer respect locked widgets? If true, the designer by default will not allow you to select locked widgets in the designer view. | Settings/WidgetDesignerSettings.h |
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| bShowOutlines | bool | Should the designer show outlines by default? | Settings/WidgetDesignerSettings.h |
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| CreateOnCompile | TEnumAsByte< EDisplayOnCompile > | Setting to automatically create compile tab based on compile results | Settings/WidgetDesignerSettings.h |
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| DefaultPreviewResolution | FUintVector2 | The default preview resolution in the designer. | Settings/WidgetDesignerSettings.h |
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| DismissOnCompile | TEnumAsByte< EDisplayOnCompile > | Setting to automatically dismiss compile tab based on compile results | Settings/WidgetDesignerSettings.h |
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| Favorites | TObjectPtr< UWidgetPaletteFavorites > | List of Favorites widgets used to populate the Favorites Palette | Settings/WidgetDesignerSettings.h | |
| GridSnapEnabled | uint32 | If enabled, actor positions will snap to the grid. | Settings/WidgetDesignerSettings.h |
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| GridSnapSize | int32 | Settings/WidgetDesignerSettings.h |
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Functions
Public
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetSectionDescription() |
Settings/WidgetDesignerSettings.h | ||
virtual FText GetSectionText() |
Settings/WidgetDesignerSettings.h |