| FClipboardExtensibilityManager |
Clipboard extensibility manager holds a list of registered clipboard extensions. |
| FCustomizationHelper |
|
| FDesignerExtensibilityManager |
Designer Extensibility Manager keep a series of Designer Extensions. |
| FDesignerExtension |
The Designer extension allows developers to provide additional widgets and custom painting to the designer surface for specific widgets. |
| FDesignerSurfaceElement |
The basic element returned for extending the design surface. |
| FGetHighlightTextDelegate |
|
| FHierarchyWidgetDragDropOp |
This drag drop operation allows widgets from the hierarchy rows to be dragged and dropped around the editor. |
| FPreviewMode |
|
| FPropertyBindingExtensibilityManager |
Bindings menu extensibility manager holds a list of registered bindings menu extensions. |
| FUIComponentUtils |
|
| FWidgetBlueprintApplicationMode |
|
| FWidgetBlueprintCompiler |
|
| FWidgetBlueprintCompilerContext |
|
| FWidgetBlueprintDelegates |
Widget Delegates |
| FWidgetBlueprintEditor |
Widget blueprint editor (extends Blueprint editor) |
| FWidgetBlueprintEditorUtils |
|
| FWidgetContextMenuExtensibilityManager |
Widget Context Menu extensibility manager holds a list of registered widget context menu extensions. |
| FWidgetDragDropExtensibilityManager |
Drag & drop extensibility manager holds a list of registered drag and drop extensions. |
| FWidgetPropertyDragDropOp |
Drag-and-drop operation that stores data about the a widget property being dragged on. |
| FWidgetTemplate |
The widget template represents a widget or a set of widgets to create and spawn into the widget tree. |
| FWidgetTemplateBlueprintClass |
A template for classes generated by UWidgetBlueprint assets Accounts for the possibility that a the blueprint may not be loaded when the palette is created |
| FWidgetTemplateClass |
A template that can spawn any widget derived from the UWidget class. |
| FWidgetTemplateDragDropOp |
This drag drop operation allows widget templates from the palate to be dragged and dropped into the designer or the widget hierarchy in order to spawn new widgets. |
| FWidgetTemplateImageClass |
A template for classes generated by UTexture or UMaterial classes, or implements a USlateTextureAtlasInterface |
| SDesignerView |
The designer for widgets. Allows for laying out widgets in a drag and drop environment. |
| SDesignSurface |
|
| SReadOnlyHierarchyView |
|
| SZoomPan |
|
| UAssetThumbnailWidget |
This widget can be given an asset and it will render its thumbnail. Editor-only. |
| UK2Node_WidgetAnimationEvent |
|
| USlateVectorArtDataFactory |
|
| UUIComponentWidgetBlueprintExtension |
|
| UUMGEditorProjectSettings |
Implements the settings for the UMG Editor Project Settings |
| UWidgetBlueprint |
The widget blueprint enables extending UUserWidget the user extensible UWidget. |
| UWidgetBlueprintExtension |
Extension that allows per-system data to be held on the widget blueprint, and per-system logic to be executed during compilation |
| UWidgetBlueprintFactory |
|
| UWidgetBlueprintThumbnailRenderer |
|
| UWidgetBlueprintToolMenuContext |
|
| UWidgetCompilerRule |
|
| UWidgetDesignerSettings |
Implements the settings for the Widget Blueprint Designer. |
| UWidgetEditingProjectSettings |
Implements the settings for the UMG Editor Project Settings |
| UWidgetGraphSchema |
|
| UWidgetPaletteFavorites |
|