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API > API/Editor > API/Editor/UMGEditor
| Name | UWidgetBlueprintFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UMGEditor/Classes/WidgetBlueprintFactory.h |
| Include Path | #include "WidgetBlueprintFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UWidgetBlueprintFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UWidgetBlueprintFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWidgetBlueprintFactory
(
const FObjectInitializer& ObjectInitializer |
WidgetBlueprintFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlueprintType | TEnumAsByte< enum EBlueprintType > | The type of blueprint that will be created. | WidgetBlueprintFactory.h |
|
| ParentClass | TSubclassOf< class UUserWidget > | The parent class of the created blueprint. | WidgetBlueprintFactory.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RootWidgetClass | TObjectPtr< UClass > | WidgetBlueprintFactory.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties() |
WidgetBlueprintFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
WidgetBlueprintFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
WidgetBlueprintFactory.h | ||
virtual bool ShouldShowInNewMenu() |
WidgetBlueprintFactory.h |