Navigation
API > API/Editor > API/Editor/UMGEditor > API/Editor/UMGEditor/UWidgetBlueprint
- UBlueprint::LoadModulesRequiredForCompilation()
- UWidgetBlueprint::LoadModulesRequiredForCompilation()
References
| Module | UMGEditor |
| Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
| Include | #include "WidgetBlueprint.h" |
| Source | /Engine/Source/Editor/UMGEditor/Private/WidgetBlueprint.cpp |
virtual void LoadModulesRequiredForCompilation&40;&41;
Remarks
Blueprint can choose to load specific modules for compilation. Children are expected to call base implementation.