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Unreal Engine C++ API Reference > Editor > UMGEditor > UWidgetBlueprint
- UObject::IsDataValid()
- UBlueprint::IsDataValid()
- UWidgetBlueprint::IsDataValid()
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
Include | #include "WidgetBlueprint.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/WidgetBlueprint.cpp |
virtual EDataValidationResult IsDataValid
&40;
class FDataValidationContext & Context
&41; const
Remarks
Returns Valid if this object has data validation rules set up for it and the data for this object is valid. Returns Invalid if it does not pass the rules. Returns NotValidated if no rules are set for this object.