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Unreal Engine C++ API Reference > Editor > UMGEditor > UUMGEditorProjectSettings
- UObject::PostEditChangeChainProperty()
- UUMGEditorProjectSettings::PostEditChangeChainProperty()
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/UMGEditorProjectSettings.h |
Include | #include "UMGEditorProjectSettings.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/Settings/UMGEditorProjectSettings.cpp |
virtual void PostEditChangeChainProperty
&40;
struct FPropertyChangedChainEvent & PropertyChangedEvent
&41;
Remarks
This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of the FStructProperty member variable that contains the property that was modified.