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Unreal Engine C++ API Reference > Editor > UMGEditor > UK2Node_WidgetAnimationEvent
- UK2Node::GetSignature()
- UK2Node_WidgetAnimationEvent::GetSignature()
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h |
Include | #include "K2Node_WidgetAnimationEvent.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/K2Node_WidgetAnimationEvent.cpp |
virtual FBlueprintNodeSignature GetSignature&40;&41; const
Remarks
Retrieves a unique identifier for this node type. Built from the node's class, as well as other signature items (like functions for CallFunction nodes).
NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.). A signature struct, discerning this node from others.