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API > API/Editor > API/Editor/UMGEditor > API/Editor/UMGEditor/FWidgetBlueprintEditor
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h |
Include | #include "WidgetBlueprintEditor.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp |
void SetHoveredWidget
&40;
FWidgetReference & InHoveredWidget
&41;
Remarks
The widget we're now hovering over in any particular context, allows multiple views to synchronize feedback on where that widget is in their representation.