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Unreal Engine C++ API Reference > Editor > UMGEditor > FWidgetBlueprintEditor
- FBlueprintEditor::OnBlueprintChangedImpl()
- FWidgetBlueprintEditor::OnBlueprintChangedImpl()
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h |
Include | #include "WidgetBlueprintEditor.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp |
virtual void OnBlueprintChangedImpl
&40;
UBlueprint &42; InBlueprint,
bool bIsJustBeingCompiled
&41;
Remarks
Called whenever the blueprint is structurally changed.