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Unreal Engine C++ API Reference > Editor > UMGEditor > FWidgetBlueprintEditor
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h |
Include | #include "WidgetBlueprintEditor.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp |
const TSet< TWeakObjectPtr< UObject > > & GetSelectedObjects&40;&41; const
The selected set of Objects