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Unreal Engine C++ API Reference > Editor > UMGEditor > FDesignerExtension
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h |
Include | #include "DesignerExtension.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/Extensions/DesignerExtension.cpp |
virtual void Initialize
&40;
IUMGDesigner &42; InDesigner,
UWidgetBlueprint &42; InBlueprint
&41;
Remarks
Initializes the designer extension, this is called the first time a designer extension is registered