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Unreal Engine C++ API Reference > Editor > UMGEditor > Designer > SDesignSurface
- SWidget::SupportsKeyboardFocus()
- SDesignSurface::SupportsKeyboardFocus()
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignSurface.h |
Include | #include "Designer/SDesignSurface.h" |
virtual bool SupportsKeyboardFocus&40;&41; const
Remarks
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus