Navigation
| Name | SubobjectEditor |
| Type | Editor |
| Location | /Engine/Source/Editor/SubobjectEditor/ |
| Module Build Rules | SubobjectEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FSubobjectEditorModule | |
| FSubobjectEditorTreeNode | Wrapper struct that represents access an singe subobject that is used by slate as a layout for columns/rows should look like |
| SSubobject_RowWidget | A row widget that represents a single subobject within the tree. |
| SSubobjectBlueprintEditor | This is the editor for subobjects within the blueprint editor that |
| SSubobjectEditor | The base class viewer for subobject editing in Slate. |
| SSubobjectEditorDragDropTree | Implements the specific node type and add drag/drop functionality |
| SSubobjectInstanceEditor | This is the editor for subobjects within the level editor that works mainly with component and actor instances. |
| USubobjectEditorMenuContext |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSubobjectEditorTreeNodePtrType | TSharedPtr< class FSubobjectEditorTreeNode > | Tree node pointer types. | SSubobjectEditor.h |