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API > API/Editor > API/Editor/SubobjectEditor > API/Editor/SubobjectEditor/SSubobjectEditor
| Name | Utils |
| Type | struct |
| Header File | /Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h |
| Include Path | #include "SSubobjectEditor.h" |
Syntax
struct Utils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void PopulateHandlesArray
(
const TArray< FSubobjectEditorTreeNodePtrType >& SlateNodePtrs, |
Populate an array of subobject handles based on an array of the slate node ptr | SSubobjectEditor.h |