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API > API/Editor > API/Editor/SubobjectDataInterface > API/Editor/SubobjectDataInterface/FSubobjectData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetMutableObject
(
bool bEvenIfPendingKill |
Muteable accessors for this subobject to be used by the subsystem. | SubobjectData.h | |
T * GetMutableObject
(
bool bEvenIfPendingKill |
SubobjectData.h |
GetMutableObject(bool)
Description
Muteable accessors for this subobject to be used by the subsystem.
| Name | GetMutableObject |
| Type | function |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h |
| Include Path | #include "SubobjectData.h" |
UObject * GetMutableObject
(
bool bEvenIfPendingKill
) const
GetMutableObject(bool)
| Name | GetMutableObject |
| Type | function |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h |
| Include Path | #include "SubobjectData.h" |
template<class T>
T * GetMutableObject
(
bool bEvenIfPendingKill
) const