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API > API/Editor > API/Editor/StaticMeshEditor > API/Editor/StaticMeshEditor/UStaticMeshEditorSubsystem
Description
Create a new Actor in the level that contains a duplicate of all the Actors Static Meshes Component. The ActorsToJoin need to be in the same Level. This will have a low impact on performance but may help the edition by grouping the meshes under a single Actor.
| Name | JoinStaticMeshActors |
| Type | function |
| Header File | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystem.h |
| Include Path | #include "StaticMeshEditorSubsystem.h" |
| Source | /Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Dataprep")
AActor * JoinStaticMeshActors
(
const TArray < class AStaticMeshActor * > & ActorsToJoin,
const FJoinStaticMeshActorsOptions & JoinOptions
)
The new created actor.
Parameters
| Name | Remarks |
|---|---|
| ActorsToJoin | List of Actors to join. |
| JoinOptions | Options on how to join the actors. |