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API > API/Editor > API/Editor/StaticMeshEditor
Inheritance Hierarchy
- FJoinStaticMeshActorsOptions
- FCreateProxyMeshActorOptions
- FMergeStaticMeshActorsOptions
References
| Module | StaticMeshEditor |
| Header | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h |
| Include | #include "StaticMeshEditorSubsystemHelpers.h" |
Syntax
struct FJoinStaticMeshActorsOptions
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDestroySourceActors | Destroy the provided Actors after the operation. | |
| bool | bRenameComponentsFromSource | Rename StaticMeshComponents based on source Actor's name. | |
| FString | NewActorLabel | Name of the new spawned Actor to replace the provided Actors. |
Constructors
| Type | Name | Description | |
|---|---|---|---|