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API > API/Editor > API/Editor/SkeletonEditor > API/Editor/SkeletonEditor/UBoneProxy
References
| Module | SkeletonEditor |
| Header | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h |
| Include | #include "BoneProxy.h" |
| Source | /Engine/Source/Editor/SkeletonEditor/Private/BoneProxy.cpp |
void ResetToDefault
&40;
ESlateTransformComponent::Type InComponent,
ETransformType TransformType
&41;
Remarks
Resets the bone transform's component to its reference.