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Unreal Engine C++ API Reference > Editor > SkeletonEditor > ISkeletonTreeItem
- ISkeletonTreeItem::GetAttachName()
- FSkeletonTreeItem::GetAttachName()
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h |
Include | #include "ISkeletonTreeItem.h" |
FName GetAttachName&40;&41; const
Remarks
Return the name used to attach to this item