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Unreal Engine C++ API Reference > Editor > SkeletonEditor > FSkeletonTreeItem
- ISkeletonTreeItem::GetAttachName()
- FSkeletonTreeItem::GetAttachName()
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h |
Include | #include "SkeletonTreeItem.h" |
virtual FName GetAttachName&40;&41; const
Remarks
Return the name used to attach to this item