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Unreal Engine C++ API Reference > Editor > SkeletonEditor > ISkeletonTree > SetSelectedBone
Deprecated * Please call/implement SetSelectedBone with ESelectInfo
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
Include | #include "ISkeletonTree.h" |
virtual void SetSelectedBone
&40;
const FName & InBoneName
&41;
Remarks
Set the selected bone