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API > API/Editor > API/Editor/SkeletonEditor > API/Editor/SkeletonEditor/IEditableSkeleton
References
| Module | SkeletonEditor |
| Header | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h |
| Include | #include "IEditableSkeleton.h" |
void RecreateBoneTree
&40;
class USkeletalMesh &42; NewPreviewMesh
&41;
Remarks
Merge has failed, then Recreate BoneTree
This will invalidate all animations that were linked before, but this is needed true if success
Parameters
| Name | Description |
|---|---|
| InSkelMesh | : Mesh to build from. |