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API > API/Editor > API/Editor/SkeletonEditor > API/Editor/SkeletonEditor/IEditableSkeleton
References
| Module | SkeletonEditor |
| Header | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h |
| Include | #include "IEditableSkeleton.h" |
bool DoesSocketAlreadyExist
&40;
const class USkeletalMeshSocket &42; InSocket,
const FText & InSocketName,
ESocketParentType SocketParentType,
USkeletalMesh &42; InSkeletalMesh
&41; const
Remarks
Function to tell you if a socket name already exists. SocketParentType determines where we will look to see if the socket exists, i.e. mesh or skeleton