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API > API/Editor > API/Editor/SkeletonEditor > API/Editor/SkeletonEditor/FSkeletonTreeBuilderOutput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
const TSharedPtr< class ISkeletonTreeItem >& InItem, |
Add an item to the output | ISkeletonTreeBuilder.h | |
void Add
(
const TSharedPtr< class ISkeletonTreeItem >& InItem, |
Add an item to the output | ISkeletonTreeBuilder.h | |
void Add
(
const TSharedPtr< class ISkeletonTreeItem >& InItem, |
Add an item to the output | ISkeletonTreeBuilder.h |
Add(const TSharedPtr< class ISkeletonTreeItem > &, const FName &, TArrayView< const FName >, bool)
Description
Add an item to the output
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h |
| Include Path | #include "ISkeletonTreeBuilder.h" |
| Source | /Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeBuilder.cpp |
void Add
(
const TSharedPtr< class ISkeletonTreeItem > & InItem,
const FName & InParentName,
TArrayView< const FName > InParentTypes,
bool bAddToHead
)
Parameters
| Name | Remarks |
|---|---|
| InItem | The item to add |
| InParentName | The name of the item's parent |
| InParentTypes | The types of items to search. If this is empty all items will be searched. |
| bAddToHead | Whether to add the item to the start or end of the parent's children array |
Add(const TSharedPtr< class ISkeletonTreeItem > &, const FName &, std::initializer_list< FName >, bool)
Description
Add an item to the output
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h |
| Include Path | #include "ISkeletonTreeBuilder.h" |
void Add
(
const TSharedPtr< class ISkeletonTreeItem > & InItem,
const FName & InParentName,
std::initializer_list< FName > InParentTypes,
bool bAddToHead
)
Parameters
| Name | Remarks |
|---|---|
| InItem | The item to add |
| InParentName | The name of the item's parent |
| InParentTypes | The types of items to search. If this is empty all items will be searched. |
| bAddToHead | Whether to add the item to the start or end of the parent's children array |
Add(const TSharedPtr< class ISkeletonTreeItem > &, const FName &, const FName &, bool)
Description
Add an item to the output
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h |
| Include Path | #include "ISkeletonTreeBuilder.h" |
| Source | /Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeBuilder.cpp |
void Add
(
const TSharedPtr< class ISkeletonTreeItem > & InItem,
const FName & InParentName,
const FName & InParentType,
bool bAddToHead
)
Parameters
| Name | Remarks |
|---|---|
| InItem | The item to add |
| InParentName | The name of the item's parent |
| InParentType | The type of items to search. If this is NAME_None all items will be searched. |
| bAddToHead | Whether to add the item to the start or end of the parent's children array |