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Output struct for builders to use
| Name | FSkeletonTreeBuilderOutput |
| Type | struct |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h |
| Include Path | #include "ISkeletonTreeBuilder.h" |
Syntax
struct FSkeletonTreeBuilderOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletonTreeBuilderOutput
(
TArray< TSharedPtr< class ISkeletonTreeItem > >& InItems, |
ISkeletonTreeBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Items | TArray< TSharedPtr< class ISkeletonTreeItem > > & | The items that are built by this builder | ISkeletonTreeBuilder.h | |
| LinearItems | TArray< TSharedPtr< class ISkeletonTreeItem > > & | A linearized list of all items in OutItems (for easier searching) | ISkeletonTreeBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
const TSharedPtr< class ISkeletonTreeItem >& InItem, |
Add an item to the output | ISkeletonTreeBuilder.h | |
void Add
(
const TSharedPtr< class ISkeletonTreeItem >& InItem, |
Add an item to the output | ISkeletonTreeBuilder.h | |
void Add
(
const TSharedPtr< class ISkeletonTreeItem >& InItem, |
Add an item to the output | ISkeletonTreeBuilder.h | |
TSharedPtr< class ISkeletonTreeItem > Find
(
const FName& InName, |
Find the item with the specified name | ISkeletonTreeBuilder.h | |
TSharedPtr< class ISkeletonTreeItem > Find
(
const FName& InName, |
Find the item with the specified name | ISkeletonTreeBuilder.h | |
TSharedPtr< class ISkeletonTreeItem > Find
(
const FName& InName, |
Find the item with the specified name | ISkeletonTreeBuilder.h |